Gaming Console Devices
Video game consoles including PlayStation, Xbox, and Nintendo.
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Analogue 3D (2025)
Analogue’s FPGA-based reimagining of the Nintendo 64 plays original cartridges at up to 4K over HDMI, with no software emulation. Its HDMI output tops out at HDMI 2.0-class bandwidth (4K 50/60Hz 4:4:4 RGB), so a 4K-certified HDMI cable is all you need. Four original-style controller ports on the front accept genuine N64 controllers and accessories,…
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Analogue Mega Sg (2019)
Analogue’s 2019 Mega Sg is an FPGA reimplementation of the Sega Genesis/Mega Drive that outputs cleanly over HDMI up to 1080p60 with 48kHz digital audio, no analog mod required. An optional 3.5mm stereo jack on the front provides analog audio, and the console is powered by a standard Micro-USB cable rather than a proprietary brick.…
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Atari 2600 (1977)
The Atari 2600 — released as the Atari Video Computer System in September 1977 — defined the cartridge-based home console for nearly a decade. Connectivity is deliberately minimalist: a single RF antenna output on the back panel (routed through the supplied 75-ohm RF switch box to a TV’s antenna terminals) and two DE-9 joystick ports…
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Atari 2600+ Pac-Man Edition (2025)
A Pac-Man-themed edition of Atari’s 2600+ that plays original 2600 and 7800 cartridges through a single standard HDMI port at 720p, with an optional widescreen mode. It ships with an HDMI cable and a USB-C power cable, though no wall adapter is included. The bundled CX40+ joystick plugs into the front DB9 controller port, the…
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Atari 5200 (1982)
Atari’s 1982 SuperSystem reached the TV over RF, but the original four-controller-port model did it in an unusually awkward way: a single captive cable carries both power and the RF signal to a proprietary, failure-prone automatic switchbox that then feeds the television by coaxial antenna. The four joystick ports use a 15-pin connector unique to…
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Atari 7800 (1986)
The Atari 7800 ProSystem was the company’s belated answer to the NES, designed in 1984 but shelved until 1986 after Atari Inc.’s sale to Tramiel. Originally-shipped NTSC 7800s are RF-only — composite video did not become an option without third-party mods until decades later. The rear carries that single RF antenna output, the front has…
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Atari 7800+ (2025)
A modern, roughly 80%-scale remake of Atari’s 1986 7800 that plays original 2600 and 7800 cartridges on today’s TVs. Video runs over a single standard HDMI port at 720p, with a hardware switch to flip between 16:9 and 4:3 aspect ratios. Power comes from a USB-C cable, though no wall adapter is included in the…
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Atari Jaguar (1993)
The Atari Jaguar launched on November 23, 1993 in New York and San Francisco — marketed as a 64-bit system thanks to the Tom and Jerry chips’ shared 64-bit data bus. Its rear panel uses a 9-pin Mini-DIN AV port that’s pin-compatible with the Sega Genesis Model 2’s Multi-AV cable, carrying composite, S-Video, raw RGB…
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Atari VCS (2021)
Atari’s 2021 VCS is a Ryzen-based PC/console hybrid, so its connectivity looks more like a mini PC than a game console. Video runs over a single HDMI 2.0 output supporting 4K at 60Hz with HDCP 2.2, and there is no USB-C or dedicated audio jack — audio travels over HDMI. Four USB 3.1 Type-A ports…
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ColecoVision (1982)
Coleco’s 1982 console connected to a television by RF only: a phono-style jack on the rear feeds the bundled RF box, which reaches the TV by coaxial antenna with a channel 3/4 selector switch. Composite or RGB is possible only through aftermarket modifications. A separate rear jack takes the external power supply, and the two…
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Mattel Intellivision (1979)
Mattel’s 1979 ‘Master Component’ was among the first home consoles to reach the TV through an internal RF modulator: a single captive cable carries the modulated audio and video to an included RF box, which connects to the television’s coaxial antenna input. The original model has both a hardwired power cord and hardwired controllers, so…
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NEC TurboGrafx-16 (1987)
The original 1987 TurboGrafx-16 (and its 1987-Japanese PC Engine sibling) ships with RF as the only built-in video output — an F-connector coaxial jack feeding a TV’s antenna input. Composite video and stereo audio require the TurboBooster accessory, which attaches to the 76-pin rear expansion port also used by the TurboGrafx-CD attachment. The North American…
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Nintendo 64 (1996)
This iconic 64-bit console uses a proprietary AV Multi Out connector for composite and S-Video, supporting up to 480i resolution. For modern TVs, you’ll need a third-party adapter to get a usable picture — the original composite cable looks noticeably soft and blurry on contemporary displays. The four built-in controller ports made local multiplayer the…
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Nintendo AV Famicom (New Famicom, 1993)
The redesigned AV Famicom adds proper composite video output to Japan’s Famicom, replacing the RF-only connector on the original model. The detachable controllers and superior video quality made this the preferred retro way to play Famicom games before HDMI adapters became common. The cartridge slot remains a top-loader, and power consumption stays around 3.6W. Below…
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Nintendo Entertainment System (NES, 1985)
The original Nintendo Entertainment System uses a 72-pin proprietary cartridge slot and connects via RF output on the front panel. For composite video on modern TVs, you’ll need an aftermarket adapter cable — the RF output produces muddy, dim picture quality that wastes the NES’s actual capabilities. The four controller ports on the bottom accept…
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Nintendo Family Computer (Famicom, 1983)
Nintendo’s original Family Computer connects exclusively through RF or, on later models, a proprietary connector for composite video. The two integrated controllers are hardwired to the console — you’ll need a multitap to add more controllers for multiplayer. Cartridges load from the top-loading slot, and the system draws about 3.6W of power. Below is the…
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Nintendo GameCube (DOL-001, 2001)
Nintendo’s GameCube connects via the same proprietary Multi AV Out port found on the N64, supporting composite, S-Video, and RGB. For modern TVs, you’ll want a third-party HDMI or component adapter cable — native composite output looks soft on contemporary displays. The three USB 2.0 ports on the front accept GameCube controllers, with support for…
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Nintendo GameCube (DOL-101, 2004)
Nintendo’s GameCube connects via the same proprietary Multi AV Out port found on the N64, supporting composite, S-Video, and RGB. For modern TVs, you’ll want a third-party HDMI or component adapter cable — native composite output looks soft on contemporary displays. The three USB 2.0 ports on the front accept GameCube controllers, with support for…
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Nintendo NES-101 (Top Loader, 1993)
This redesigned NES Top Loader swaps the cartridge slot to a front-loading design and adds a composite video output jack, eliminating RF entirely. The composite output delivers noticeably sharper picture than the original NES, though you’ll still want a modern HDMI converter for display on contemporary TVs. The controller ports remain on the bottom with…
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Nintendo Switch (Original, 2017)
Nintendo’s original Switch blends handheld and home gaming through a hybrid docking design—the portable device connects to a dock via USB-C for TV output. The USB-C port handles charging at up to 39W, video output via USB 3.1 Alt Mode, and data transfer. Two Joy-Con controllers attach magnetically to the sides or dock in the…
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Nintendo Switch 2 (2025)
Nintendo’s next-gen console brings a massive connectivity leap with two USB-C ports, 4K@60Hz docked output, and built-in Gigabit Ethernet in the dock. The bottom USB-C port supports USB 3.2 data speeds and DisplayPort Alt Mode for direct video output without the dock, plus USB Power Delivery up to 60W. The dock’s HDMI port supports 4K@60Hz…
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Nintendo Switch 2 (Standard, 2025)
Nintendo’s Switch 2 improves the hybrid docking design with faster performance and a larger screen, maintaining the same USB-C port design for charging and video output. The USB 3.1 Alt Mode supports up to 15W USB Power Delivery; dock attachment uses the same connector as the original Switch for backward compatibility with many third-party docks.…
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Nintendo Switch Lite (2019)
The Switch Lite is a 100% handheld-only redesign that drops the hybrid docking feature, cutting weight and cost but losing TV connectivity. The USB-C port handles charging at up to 18W and data transfer, though it can’t output video directly like the standard Switch. Two Joy-Con controllers attach magnetically but don’t detach for tabletop play.…
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Nintendo Switch OLED Model (2021)
The Switch OLED model retains the hybrid docked-handheld design but adds a vibrant OLED screen, improving picture quality without changing port specs. The USB-C port handles power delivery up to 39W, video output via USB 3.1 Alt Mode, and data — a single cable replaces the proprietary dock connector. Two removable Joy-Con controllers attach magnetically…
