Gaming Console Devices

Video game consoles including PlayStation, Xbox, and Nintendo.





  • Analogue 3D (2025)

    Analogue · Gaming Console · 2025

    Analogue’s FPGA-based reimagining of the Nintendo 64 plays original cartridges at up to 4K over HDMI, with no software emulation. Its HDMI output tops out at HDMI 2.0-class bandwidth (4K 50/60Hz 4:4:4 RGB), so a 4K-certified HDMI cable is all you need. Four original-style controller ports on the front accept genuine N64 controllers and accessories,…

  • Analogue Duo (2023)

    Analogue · Gaming Console · 2023

    The Analogue Duo is an FPGA console that plays the entire NEC library, from HuCard-based TurboGrafx-16 and PC Engine games to CD-ROM titles, with a clean HDMI picture up to 1080p. It pairs a genuine mini-DIN controller port for original NEC pads with two USB-A ports for modern controllers, so you can mix vintage and…

  • Analogue Mega Sg (2019)

    Analogue · Gaming Console · 2019

    Analogue’s 2019 Mega Sg is an FPGA reimplementation of the Sega Genesis/Mega Drive that outputs cleanly over HDMI up to 1080p60 with 48kHz digital audio, no analog mod required. An optional 3.5mm stereo jack on the front provides analog audio, and the console is powered by a standard Micro-USB cable rather than a proprietary brick.…

  • Analogue Super Nt (2018)

    Analogue · Gaming Console · 2018

    This FPGA-based reimagining of the Super Nintendo plays original SNES and Super Famicom cartridges with zero emulation, outputting a clean digital picture over HDMI at up to 1080p60. Its two original-style controller ports accept genuine SNES/SFC pads and accessories, so no adapters are needed on the input side. Power arrives over a Micro USB lead,…

  • Atari 2600 (1977)

    Atari · Gaming Console · 1977

    The Atari 2600 — released as the Atari Video Computer System in September 1977 — defined the cartridge-based home console for nearly a decade. Connectivity is deliberately minimalist: a single RF antenna output on the back panel (routed through the supplied 75-ohm RF switch box to a TV’s antenna terminals) and two DE-9 joystick ports…

  • Atari 2600+ Pac-Man Edition (2025)

    Atari · Gaming Console · 2025

    A Pac-Man-themed edition of Atari’s 2600+ that plays original 2600 and 7800 cartridges through a single standard HDMI port at 720p, with an optional widescreen mode. It ships with an HDMI cable and a USB-C power cable, though no wall adapter is included. The bundled CX40+ joystick plugs into the front DB9 controller port, the…

  • Atari 5200 (1982)

    Atari · Gaming Console · 1982

    Atari’s 1982 SuperSystem reached the TV over RF, but the original four-controller-port model did it in an unusually awkward way: a single captive cable carries both power and the RF signal to a proprietary, failure-prone automatic switchbox that then feeds the television by coaxial antenna. The four joystick ports use a 15-pin connector unique to…

  • Atari 7800 (1986)

    Atari · Gaming Console · 1986

    The Atari 7800 ProSystem was the company’s belated answer to the NES, designed in 1984 but shelved until 1986 after Atari Inc.’s sale to Tramiel. Originally-shipped NTSC 7800s are RF-only — composite video did not become an option without third-party mods until decades later. The rear carries that single RF antenna output, the front has…

  • Atari 7800+ (2025)

    Atari · Gaming Console · 2025

    A modern, roughly 80%-scale remake of Atari’s 1986 7800 that plays original 2600 and 7800 cartridges on today’s TVs. Video runs over a single standard HDMI port at 720p, with a hardware switch to flip between 16:9 and 4:3 aspect ratios. Power comes from a USB-C cable, though no wall adapter is included in the…

  • Atari Jaguar (1993)

    Atari · Gaming Console · 1993

    The Atari Jaguar launched on November 23, 1993 in New York and San Francisco — marketed as a 64-bit system thanks to the Tom and Jerry chips’ shared 64-bit data bus. Its rear panel uses a 9-pin Mini-DIN AV port that’s pin-compatible with the Sega Genesis Model 2’s Multi-AV cable, carrying composite, S-Video, raw RGB…

  • Atari VCS (2021)

    Atari · Gaming Console · 2021

    Atari’s 2021 VCS is a Ryzen-based PC/console hybrid, so its connectivity looks more like a mini PC than a game console. Video runs over a single HDMI 2.0 output supporting 4K at 60Hz with HDCP 2.2, and there is no USB-C or dedicated audio jack — audio travels over HDMI. Four USB 3.1 Type-A ports…

  • ColecoVision (1982)

    Coleco · Gaming Console · 1982

    Coleco’s 1982 console connected to a television by RF only: a phono-style jack on the rear feeds the bundled RF box, which reaches the TV by coaxial antenna with a channel 3/4 selector switch. Composite or RGB is possible only through aftermarket modifications. A separate rear jack takes the external power supply, and the two…

  • Commodore Amiga CD32 (1993)

    Commodore · Gaming Console · 1993

    The Amiga CD32 was a 32-bit CD-based games console built on Amiga hardware, using the analog outputs of its day. Its rear panel gives three picture options: RF aerial out, composite video and S-Video, alongside left/right RCA stereo audio. Two 9-pin D-sub controller ports on the front accept the bundled gamepad and other Amiga-compatible controllers,…

  • Evercade VS (2021)

    Blaze Entertainment · Gaming Console · 2021

    The Evercade VS is a modern cartridge-based console built for curated retro collections, outputting a clean 1080p picture over HDMI. Four USB-A ports across the front handle controllers, supporting up to four players and many third-party USB or wireless pads. Power comes in over a Micro USB lead (the console notably uses Micro USB, not…

  • Mattel Intellivision (1979)

    Mattel · Gaming Console · 1979

    Mattel’s 1979 ‘Master Component’ was among the first home consoles to reach the TV through an internal RF modulator: a single captive cable carries the modulated audio and video to an included RF box, which connects to the television’s coaxial antenna input. The original model has both a hardwired power cord and hardwired controllers, so…

  • NEC TurboDuo (1992)

    NEC · Gaming Console · 1992

    The NEC TurboDuo combined the TurboGrafx-16 and its CD-ROM add-on into one machine, and crucially dropped RF in favour of a cleaner composite-and-stereo A/V output. Video and audio leave the console through a single 5-pin mini-DIN A/V connector on the left edge, and a stereo headphone jack with volume gives direct listening. A single mini-DIN…

  • NEC TurboGrafx-16 (1987)

    NEC · Gaming Console · 1987

    The original 1987 TurboGrafx-16 (and its 1987-Japanese PC Engine sibling) ships with RF as the only built-in video output — an F-connector coaxial jack feeding a TV’s antenna input. Composite video and stereo audio require the TurboBooster accessory, which attaches to the 76-pin rear expansion port also used by the TurboGrafx-CD attachment. The North American…

  • Nintendo 64 (1996)

    Nintendo · Gaming Console · 1996

    This iconic 64-bit console uses a proprietary AV Multi Out connector for composite and S-Video, supporting up to 480i resolution. For modern TVs, you’ll need a third-party adapter to get a usable picture — the original composite cable looks noticeably soft and blurry on contemporary displays. The four built-in controller ports made local multiplayer the…

  • Nintendo AV Famicom (New Famicom, 1993)

    Nintendo · Gaming Console · 1993

    The redesigned AV Famicom adds proper composite video output to Japan’s Famicom, replacing the RF-only connector on the original model. The detachable controllers and superior video quality made this the preferred retro way to play Famicom games before HDMI adapters became common. The cartridge slot remains a top-loader, and power consumption stays around 3.6W. Below…

  • Nintendo Entertainment System (NES, 1985)

    Nintendo · Gaming Console · 1985

    The original Nintendo Entertainment System uses a 72-pin proprietary cartridge slot and outputs composite video and mono audio from two RCA jacks on the side, plus RF on the rear. On a modern TV, use the composite jacks — the RF output produces muddy, dim picture quality that wastes the NES’s actual capabilities. The two…

  • Nintendo Family Computer (Famicom, 1983)

    Nintendo · Gaming Console · 1983

    Nintendo’s original Family Computer connects exclusively through RF or, on later models, a proprietary connector for composite video. The two integrated controllers are hardwired to the console — you’ll need a multitap to add more controllers for multiplayer. Cartridges load from the top-loading slot, and the system draws about 3.6W of power. Below is the…

  • Nintendo GameCube (DOL-001, 2001)

    Nintendo · Gaming Console · 2001

    The launch GameCube has two video ports on the back, and the one that matters is Digital AV Out. It carries a digital 480p signal, so an HDMI adapter plugged straight into it gives the cleanest picture this console can make, with no analogue step in between; Nintendo’s own component cable for it is rare…

  • Nintendo GameCube (DOL-101, 2004)

    Nintendo · Gaming Console · 2004

    The 2004 DOL-101 revision removed the Digital AV Out, and that decides how you cable it: the digital 480p route through an HDMI adapter doesn’t exist on this model, and neither does progressive scan. Video comes only from the AV Multi Out, the same plug as the SNES and N64, giving composite plus S-Video on…

  • Nintendo NES-101 (Top Loader, 1993)

    Nintendo · Gaming Console · 1993

    This redesigned NES Top Loader moves the cartridge slot to the top and drops the original’s composite A/V jack, so RF is the only video output. That makes its picture softer than the front-loading NES-001’s, and you’ll want an RF-to-HDMI converter for display on contemporary TVs. The two controller ports sit on the front, with…

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