Super Nintendo Entertainment System (SNES, 1991)

The Super Nintendo Entertainment System connects via a multi-purpose AV port supporting composite, S-Video, or RGB—SCART cables in PAL regions. The cartridge slot is a top-loader, and the console draws about 10W of power under typical use. Two controller ports on the front accept standard SNES pads or a multitap for four-player games; a separate expansion port on the rear is for add-on chips inside certain cartridges. Here's the complete port breakdown.

Nintendo’s legendary 16-bit home console featuring advanced Mode 7 graphics, Super FX chip support, and superior sound capabilities. Dominated the early 1990s console market with iconic game library.

Device Information

Manufacturer
Nintendo
Release Year
1991
Model Number
SNS-001
Category
gaming-console

Available Ports

Connector Quantity Label Notes
Nintendo AV Multi Out 1 Multi Out (Composite/S-Video/RGB) (rear) Supports composite video, S-Video, and RGB SCART. Same connector used on N64 and GameCube.
RF Antenna Input (Coaxial) 1 RF Out (rear) RF modulator output for antenna/coax TV connection. Channel 3/4 switch.
SNES Controller Port 2 Controller Port (front) For SNES controllers and accessories (Super Scope, SNES Mouse, Super Multitap).
SNES Expansion Port 1 Expansion Port (bottom) 28-pin expansion connector. Never used commercially (planned for Satellaview in Japan via different connector).

Notes & Compatibility

16-bit console with Mode 7 scaling/rotation graphics. Sony SPC700 audio processor for rich sound. Supports composite, S-Video, and RGB output via Multi Out (RGB quality excellent, popular for retro gaming). Some units affected by plastic yellowing over time. Expansion port on bottom never commercially used. Same AV cables compatible with N64 and GameCube.

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