Xbox 360 E (2013)

The Xbox 360 uses composite or component video via a proprietary AV connector on the back, supporting up to 1080i resolution on component displays. Two USB ports on front are shared between controller charging and low-speed data (12Mbps); the rear USB ports run at full USB 2.0 (480Mbps) for storage. An original composite cable produces noticeably softer video than component; modern HDMI adapters are recommended for contemporary TV displays. Here's the complete port breakdown.

Final Xbox 360 revision with Xbox One-inspired design. Reduced port selection with no optical audio or component video support. Budget-friendly option during Xbox One launch.

Device Information

Manufacturer
Microsoft
Release Year
2013
Model Number
1538
Category
gaming-console

Available Ports

Connector Quantity Label Notes
HDMI 1.4 (Type A - Standard) 1 rear HDMI 1.4, primary video output up to 1080p
3.5mm Composite A/V Out (Xbox 360 E) 1 rear 1/8 inch A/V jack for composite video/audio only - no component support
USB Type-A (USB 2.0) 2 front USB 2.0 for controllers and accessories
USB Type-A (USB 2.0) 2 rear USB 2.0 for storage and accessories
RJ-45 (100BASE-TX Fast Ethernet) 1 rear 10/100 Fast Ethernet
Proprietary Kinect Port (Xbox 360) 1 rear Dedicated Kinect sensor port
Proprietary Power Connector (Xbox 360 E) 1 rear Single-barrel proprietary connector, external power brick

Notes & Compatibility

No optical SPDIF port. No component AV connector - only HDMI or composite via 3.5mm A/V jack. Physical power/eject buttons. Built-in Wi-Fi 802.11b/g/n. 4 USB ports total. Ethernet is 10/100. Incompatible with older 360 power supplies.

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