Devices





Latest devices

  • Native Instruments Komplete Audio 2 (2019)

    Native Instruments · Audio Interface · 2019

    Native Instruments’ desktop 2-in/2-out interface is bus-powered and — unusually for its generation — connects to the computer over a USB Type-B socket rather than USB-C, using a USB 2.0 connection. Its two inputs are combo jacks that accept an XLR microphone plug or a 6.35mm (1/4-inch) line or instrument cable, with 48V phantom power.…

  • NEC TurboDuo (1992)

    NEC · Gaming Console · 1992

    The NEC TurboDuo combined the TurboGrafx-16 and its CD-ROM add-on into one machine, and crucially dropped RF in favour of a cleaner composite-and-stereo A/V output. Video and audio leave the console through a single 5-pin mini-DIN A/V connector on the left edge, and a stereo headphone jack with volume gives direct listening. A single mini-DIN…

  • NEC TurboGrafx-16 (1987)

    NEC · Gaming Console · 1987

    The original 1987 TurboGrafx-16 (and its 1987-Japanese PC Engine sibling) ships with RF as the only built-in video output — an F-connector coaxial jack feeding a TV’s antenna input. Composite video and stereo audio require the TurboBooster accessory, which attaches to the 76-pin rear expansion port also used by the TurboGrafx-CD attachment. The North American…

  • Neumann KH 120 II (2023)

    Neumann · Studio Monitor · 2023

    Neumann’s KH 120 II is a 5.25-inch active reference monitor with onboard DSP and Automatic Monitor Alignment. Each cabinet self-amplifies and accepts both a balanced 3-pin XLR analog input and a coaxial S/PDIF digital input on RCA, with an S/PDIF output for cascading the signal to a second speaker or subwoofer. Connect the XLR to…

  • Nikon Z50 II (2024)

    Nikon · Camera · 2024

    Nikon’s Z50 II upgrades exactly the ports that matter: USB-C moves to SuperSpeed 5Gbps with UVC/UAC webcam support and PD charging, the single SD slot jumps to UHS-II, and a headphone jack finally joins the 3.5mm mic input (it doubles as the MC-DC3 wired-remote terminal). HDMI stays Micro Type D, so budget for a Type…

  • Nikon Z6 III (2024)

    Nikon · Camera · 2024

    Nikon’s third-generation full-frame hybrid mirrorless introduces a partially stacked sensor for dramatically improved autofocus and 6K internal recording at 60fps. The full-size HDMI Type A port is a huge advantage for video shooters — no fragile Micro HDMI adapters needed, and it outputs clean 4K 60p with 10-bit N-Log for professional color grading. USB-C runs…

  • Nikon Z8 (2023)

    Nikon · Camera · 2023

    Nikon’s flagship-grade mirrorless packs the same 45.7MP stacked sensor as the Z9 into a smaller DSLR-sized body, delivering 8K 60p internal recording and 120fps at 4K. The dual USB-C port design is unique among mirrorless cameras — one port handles high-speed data transfer and tethering at USB 3.2 Gen 2 speeds, while the second provides…

  • Nikon Zf (2023)

    Nikon · Camera · 2023

    Nikon’s retro-styled full-frame mirrorless blends heritage design with modern internals, sharing the Z6 II’s proven 24.5MP sensor but adding Nikon’s latest EXPEED 7 processor for improved autofocus and 4K 120p recording. Unlike the Z6 III and Z8, the Zf uses a Micro HDMI (Type D) connector — a concession to the compact retro body that…

  • Nintendo 2DS (2013)

    Nintendo · Gaming Handheld · 2013

    Nintendo’s entry-level 2DS plays the full 3DS and DS library in a flat, slate-style body without the 3D effect. Audio for headphones comes from a single standard 3.5mm stereo jack. Like the rest of the 3DS family it charges over Nintendo’s proprietary WAP-002 barrel connector rather than USB, so a first-party or compatible adapter is…

  • Nintendo 64 (1996)

    Nintendo · Gaming Console · 1996

    This iconic 64-bit console uses a proprietary AV Multi Out connector for composite and S-Video, supporting up to 480i resolution. For modern TVs, you’ll need a third-party adapter to get a usable picture — the original composite cable looks noticeably soft and blurry on contemporary displays. The four built-in controller ports made local multiplayer the…

  • Nintendo AV Famicom (New Famicom, 1993)

    Nintendo · Gaming Console · 1993

    The redesigned AV Famicom adds proper composite video output to Japan’s Famicom, replacing the RF-only connector on the original model. The detachable controllers and superior video quality made this the preferred retro way to play Famicom games before HDMI adapters became common. The cartridge slot remains a top-loader, and power consumption stays around 3.6W. Below…

  • Nintendo DS Lite (2006)

    Nintendo · Gaming Handheld · 2006

    Nintendo’s 2006 DS Lite is the first Nintendo handheld to break power-adapter compatibility with the original DS / Game Boy Advance SP — it uses a slimmer 4.6V DC barrel jack served by the USG-002 adapter, and the older AGS-002 / NTR-002 plug will not fit. Two cartridge slots remain: a top DS Game Card…

  • Nintendo DSi (2009)

    Nintendo · Gaming Handheld · 2009

    The Nintendo DSi was the first DS model with a built-in 3.5mm stereo headphone jack — the original DS and DS Lite required a proprietary adapter instead. It plays DS cartridges and DSiWare downloads, with an SD card slot for photos, music, and software. Charging relies on Nintendo’s proprietary barrel connector rather than USB, so…

  • Nintendo Entertainment System (NES, 1985)

    Nintendo · Gaming Console · 1985

    The original Nintendo Entertainment System uses a 72-pin proprietary cartridge slot and outputs composite video and mono audio from two RCA jacks on the side, plus RF on the rear. On a modern TV, use the composite jacks — the RF output produces muddy, dim picture quality that wastes the NES’s actual capabilities. The two…

  • Nintendo Family Computer (Famicom, 1983)

    Nintendo · Gaming Console · 1983

    Nintendo’s original Family Computer connects exclusively through RF or, on later models, a proprietary connector for composite video. The two integrated controllers are hardwired to the console — you’ll need a multitap to add more controllers for multiplayer. Cartridges load from the top-loading slot, and the system draws about 3.6W of power. Below is the…

  • Nintendo Game Boy (Original DMG, 1989)

    Nintendo · Gaming Handheld · 1989

    Nintendo’s 1989 launch handheld runs on four AA batteries or a 6V DC barrel jack via the official DMG-03 adapter — there is no rechargeable battery and no USB. The proprietary 6-pin EXT link port at the side carries the original DMG link cable for two-player games like Tetris and Pokémon trades; the smaller link…

  • Nintendo Game Boy Advance (2001)

    Nintendo · Gaming Handheld · 2001

    The 2001 Game Boy Advance is the only Game Boy generation with no external power port at all — it runs strictly on two AA batteries and Nintendo never shipped a first-party AC adapter for it. A new GBA-specific link cable port replaces the smaller Pocket/Color port and is physically and electrically incompatible with both…

  • Nintendo Game Boy Advance SP (2003)

    Nintendo · Gaming Handheld · 2003

    Nintendo’s 2003 Game Boy Advance SP introduces an internal rechargeable lithium-ion battery and replaces the original GBA’s AA tray with a proprietary 5.2V DC EXT.1 power jack — the same physical port used by the original Nintendo DS. The SP famously omits the 3.5mm headphone jack; wired headphones require Nintendo’s AGS-003 adapter, which plugs into…

  • Nintendo Game Boy Color (1998)

    Nintendo · Gaming Handheld · 1998

    The 1998 Game Boy Color reuses the smaller link cable port introduced on Game Boy Pocket — every Game Boy from 1996 through GBA-era backward-compatible play uses the same connector. The big addition is a top-edge infrared transceiver for wireless data sharing between consoles, used by a handful of games like Mario Tennis and the…

  • Nintendo Game Boy Micro (2005)

    Nintendo · Gaming Handheld · 2005

    The Game Boy Micro is the smallest official Game Boy, playing Game Boy Advance cartridges on a backlit 2-inch screen. It has no standard 3.5mm headphone jack — wired audio requires a Nintendo adapter for its proprietary headphone port. Multiplayer uses a Micro-specific Game Link port that differs from earlier GBA link cables, and charging…

  • Nintendo Game Boy Pocket (1996)

    Nintendo · Gaming Handheld · 1996

    Nintendo’s 1996 Game Boy Pocket shrinks the original DMG by roughly a third and introduces the medium-sized link port that every later monochrome and colour Game Boy reuses — incompatible with the original DMG cable without an adapter. Power comes from two AAA batteries or a new, smaller 3V DC barrel jack fed by the…

  • Nintendo GameCube (DOL-001, 2001)

    Nintendo · Gaming Console · 2001

    The launch GameCube has two video ports on the back, and the one that matters is Digital AV Out. It carries a digital 480p signal, so an HDMI adapter plugged straight into it gives the cleanest picture this console can make, with no analogue step in between; Nintendo’s own component cable for it is rare…

  • Nintendo GameCube (DOL-101, 2004)

    Nintendo · Gaming Console · 2004

    The 2004 DOL-101 revision removed the Digital AV Out, and that decides how you cable it: the digital 480p route through an HDMI adapter doesn’t exist on this model, and neither does progressive scan. Video comes only from the AV Multi Out, the same plug as the SNES and N64, giving composite plus S-Video on…

  • Nintendo NES-101 (Top Loader, 1993)

    Nintendo · Gaming Console · 1993

    This redesigned NES Top Loader moves the cartridge slot to the top and drops the original’s composite A/V jack, so RF is the only video output. That makes its picture softer than the front-loading NES-001’s, and you’ll want an RF-to-HDMI converter for display on contemporary TVs. The two controller ports sit on the front, with…

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